@tian2992 @aparrish You know I do generally respect Seth from this exact channel for what he is doing. Sharing very educational bike content but mixing it up with very fun videos that share the joy of riding bikes of every kind.
I think its very cool he grabbed a thing that would have ended up in a landfill otherwise and made it working again (as best as reevo can tbh). The engeneering and work put in there is nice to see.
Though I guess him troubleshooting the coding part would not have been the most interesting thing to watch. Maybe more on a tech-channel.
I do feel though there could have been other solutions for this problem. There are so many talented people out there.
He could have either have a cracker have it at the thing or some other more software engeneering focused channel could have a crack at it.
But I guess the time crunch (of it not being his own bike afterall) adds to looking for "easier" solutions instead.
I am very much in the camp that a project you started on your own volition and drive can be very rewarding to do. Even the part making the thing. Even if it means hitting a brick wall many times.
I hope you are fine with me sharing my own thing and little story? I will tell you anyway.
You know I am very much into niche japanese pen&paper RPGs.
There was a small community around one of them that formed after some seen english releases.
We got all our heads together in a discord and made resources, solved translation issues and made other cool stuff. I then put the stuff on my website so its not confined to discord at any time.
I am also very lazy in a sense. Pen and paper does require one to do quite some math and its kinda annoying to always have to erase stuff with the pen...
My "tables" were online anyway. So why not have a tool for character sheets that makes the calcs for you.
I built one of the more cursed spreadsheets. Yes I kinda misused a LO-spreadsheet as a database

but it worked. And I guess with how many If-statements are used you can consider it programming I guess?

And don't get me started on "double-dependant" dropdown-menus
It worked very well after some iterations. Adding and modifiying thing was not too much of a pain.
But every time I made an update to the base-sheet it would require the user to manually copy stuff over. But its the best I could do at the time not knowing any proper programming language.
Some time later I tried again with a nice program to make my life easier. And after one week of watching tutorials for python, everyone recommending TKinter, it not working out for me... (TKInter sucks for GUIs that are more than a simple thing...)
I settled on python and QT6 (Thanks QT-Designer/QT-Studio!)
I made this:
https://codeberg.org/stefan230/Konosuba-TRPG-Character-Sheet-ProgramIt has its own little sqlite-database for the skills making updates super easy for me (look mom a proper database!

)
And splitting the GUI from the code makes updates for both easier.
Code is kinda messy I guess and I could not tell you by now why the hell I choose to do something a certain way and there are waaaay too many things that repeat where I needed to add things together.
I know it works and produces correct output lol. And updating is easy for users as your character is saved in a shiny JSON ✨ (no slop was used here!)
Though looking at the code makes me go dizzy now lol. Adding the skills from the new book should be easy right?
I am still very proud of it. There is stuff I would love to do but dunno if I find the motivation or skill to do it like have a thing I can use in a browser and host it...